A VR headset gets to know a lot of faces and noses in the course of its operating life. Therefore, proper handling and care is important – we give you basic tips here: Continue reading “Quickly explained: Do you have a clear view? Hygiene, care and maintenance of VR glasses”
We are pleased to present the VR experience about the “Großes Schauspielhaus Berlin” at the Deutsches Architekturmuseum Frankfurt / Main on September 16 and 17, 2021 – ICOMOS conference “To be or not to be –Historic Theater Buildings: Use and Modernisation”. Continue reading “Conference: “To be or not to be – Historical Theater Buildings: Use and Modernisation””
From April to July 2021, we were able to conduct a second cooperation with the Beuth University of Applied Sciences Berlin: together with the students of the master’s program Theater and Event Technology, we again designed and prototyped three different virtual teaching and learning spaces in a seminar – this time led by Lea Schorling. Continue reading “Prototypes for virtual learning spaces”
What different VR systems and manufacturers are there? How do I find my way through the VR jungle? What do I have to pay attention to when choosing? Continue reading “Quickly explained: The VR headset jungle”
In our project “Hybrid-real stages” we investigate with the VR experience “Spatial Encounters” to what extent the linking of a real/physical with a digital/immaterial space can be used as a design tool and enable completely new experiential spaces. Continue reading “Hybrid real stages?”
The VR Experience “Spatial Encounters” celebrated its premiere in the Thuringian monastery Volkenroda on August 27 and 28, 2021 and set experimental and virtual accents in the context of the Summer Concert Festival! Continue reading “Premiere Spatial Encounters at the Summer Concerts Volkenroda”
Save the date: We will celebrate the premiere of the VR installation “Spatial Encounters” on August 27, 2021 at the summer concerts in Volkenroda!
In this digital experiment, musicians and audience alike become actors, creating a shared encounter space in virtual reality (VR).
Continue reading “digital.DTHG at the summer concerts Volkenroda”
“Virtual reality is not for me, it makes me dizzy” is something we hear again and again when it comes to VR. Motion sickness is currently one of the biggest barriers to the spread of virtual reality. How does motion sickness occur and what can I do about it?
Continue reading “Quickly explained: Motion Sickness – the reverse seasickness”
In this article we explain the different degrees of movement in virtual space! What does 3DoF and 6DoF mean – and what are the effects?
Find your center: Users control their movements in the virtual world either via the controllers or by means of body position and movement. For this purpose, the movement data is tracked and transmitted. Continue reading “Quickly explained: 3DoF or 6DoF?”
We present the prototypical sample solution for the TRUMPF 95 assembly instructions in detail.
Continue reading “WebXR Tutorial – a prototype for digital assembly instructions”
Students from Beuth University of Applied Sciences Berlin and the digital.DTHG team are jointly developing the first VR prototypes.
Continue reading “Virtual learning spaces for theater and event technology”
Time Travel with Virtual Reality – Berlin 1927
In cooperation with the Friedrichstadt-Palast Berlin, the team of digital.DTHG publishes the virtual reality project “Opening night at the Große Schauspielhaus”. Continue reading “Online-Release: Opening Night at the Große Schauspielhaus”
Complex renovation projects for theaters and cultural venues pose major communication challenges for everyone involved. To what extent can XR technology be used to digitally support work processes and enable communication between all those involved?
Continue reading “The augmented planning table – XR models for transformation processes”
In a field test, we tested a WebXR prototype for setting up the Gerriets TRUMPF 95 curtain track with the technical team of the Deutsches Theater Berlin at the end of April 2021.
Continue reading “Reality Check WebXR Tutorial at the Deutsches Theater Berlin”
Recently, the article “Making im/material theatre spaces tangible – Exploring collection objects virtually” was published in the volume “Objects on the internet – Scientific collections in digital transformation” by transcript publishing house.
After the cancellation of the 60. Bühnentechnische Tagung 2020 in Ulm at short notice, we transferred the digital.DTHG trade fair stand into the digital space and documented it on our YouTube channel. Continue reading “digital.DTHG at BTT_digital”
The project managers Franziska Ritter and Pablo Dornhege present the project “Im/material Theatre Spaces” as an online session from the ditigal.DTHG lab after one year of project duration. Continue reading “Video BTT_digital Session: “Im/material Theatre Spaces””
After one year of project duration, the project managers Franziska Ritter and Pablo Dornhege present interim results of the project “Virtual Stage Rehearsal” at the Bühnentechnische Tagung.
Live from the digital.DTHG lab at the Bühnentechnische Tagung the two project managers* Franziska Ritter and Pablo Dornhege presented interim results of the subproject “Virtual Teaching and Learning Rooms”.
At the online session at Bühnentechnische Tagung 2020 in October 2020, both project managers Franziska Ritter and Pablo Dornhege presented interim results of the sub-project “The virtual Große Schauspielhaus Berlin”.
The project “Augmented Reality in Event Technology” was presented online by the two project managers Franziska Ritter and Pablo Dornhege at BTT_digital from the digital.DTHG lab.
At the BTT – the Stage Technology Conference, the most important trade fair and further training event for the theatre and event technology sector of the Deutsche Theatertechnische Gesellschaft (DTHG), we will be giving on 28. & 29. October digital a first insight into our projects. Continue reading “digital.DTHG at Bühnentechnischer Tagung”
The project “Augmented Reality in Event Technology” aims at facilitating recurring work processes such as the construction and dismantling of stage sets or the maintenance and administration of theatre technology using AR applications.
Continue reading “Practical workshop: Augmented Reality as a construction aid”
The entry into new digital worlds is a big step with many obstacles. New software and new ways of working require an intensive examination and consume a lot of time. Time that is not always available. Continue reading “Workshop series: How to go virtual?”
The theatre has always been a place for creating fantastic stories, a retreat and a place of longing at the same time. As “world builders”, theatre makers enable their audience to visit diverse places and travel through time to the future and the past. Continue reading “Learning from theatre. Virtual Reality as a space- and time-based medium “
The view beyond the horizon offers different impressions of VR applications outside the theatre context. As an art installation or museum artifact, VR is ideally suited to open up new aesthetic, narrative and didactic spaces.
Continue reading “Quickly recommended: art and exhibitions in VR”
Digitalization is gaining ground in almost all areas and is developing a thoroughly useful tool for planning, organization and meetings with virtual reality. The listed programs are a first starting point for working with VR and allow a simple entry into the virtual world. The listed programs have been tested by us and will be continuously updated. There is therefore no claim to completeness.
WissWisIn the course of our daily work we encounter many interesting works by colleagues worldwide in which VR and AR open up new stage spaces or play a role as a medium in a performance. This list of links serves as a source of inspiration, orientation and further research and is continuously updated by us, so it does not claim to be complete. Please contact digital.DTHG if you have any relevant information.
Continue reading “Quickly recommended: VR and AR as stage space”
In an interview with Hubert Eckart, our project managers Franziska Ritter and Pablo Dornhege give insights into the current challenges in the Corona home office and report on the opportunities and risks of this special time. Continue reading “Interview from the Corona home office”
Developing a stage design is a process that involves many steps and trades – the creative work of the stage designers in consultation with the director as much as coordination with technical management, production in the workshops and realization on stage.
Continue reading “Workshop: the virtual construction trial”
Ideas workshop with partners from industry and theatre
In theatre and event technology there are often two souls living in the chest of the technician: on the one hand, he or she appreciates reliable tools & technologies that have been tried and tested for years, but on the other hand, there is always curiosity about the new and unknown. Continue reading “Workshop: AR in Event Technology – in Dortmund”
On November 25, 2019, from 10 am to 5 pm, the workshop “Virtual and Augmented Reality – How can digital technologies open up new accesses to cultural heritage?” organized by digiS took place at the Zuse Institute Berlin (ZIB). Continue reading “digiS Workshop: Virtual and Augmented Reality”
Lectures by Franziska Ritter, Pablo Dornhege (digital.DTHG) and Maren Demant (Invisible Room), summarized by Kai Schnier, kultur-b-digital.de
Cordial invitation to the lecture by Franziska Ritter and Pablo Dornhege: How can digital technologies open up new approaches to cultural heritage?
Augmented Reality (AR) and Virtual Reality (VR) are technologies that complement our existing communication spaces and promote new approaches to mediation.
An interdisciplinary kick-off workshop entitled “IM/MATERIAL THEATRE SPACES” took place in spring 2019 at the TU Berlin under the direction of Franziska Ritter and Pablo Dornhege.
Continue reading “Kick-off workshop and prototype development”
Ever since virtual reality is a common term and “immersive technologies” can be purchased by normal consumers the exact terms of the technologies are likely to be confused. Continue reading “VR + AR = XR”
Finally it’s time: Thanks to the support of the Federal Government Commissioner for Culture and the Media (BKM), our research project has started: With the title “Im/material Theatre Spaces – Augemted and Virtual Reality for Theatre”, we will dedicate the next two years under the direction of Franziska Ritter and Pablo Dornhege entirely to the questions of the entanglement of theatre and digitality.