Virtual Stage Rehearsal

With the workshop “How to go Virtual” we have developed a format to give theatres and venues the chance to easily get in touch with virtual reality and to test possible applications. The workshop gives an overview of the different application possibilities of VR in the theatre and enables the use of different VR workflows in practice. In addition to theoretical parts (explanations of terms, technical details), a great deal of emphasis will be placed on practice, both in trying out existing applications and programmes and in actually playing through own use scenarios of VR as a visualisation, design, construction and communication medium in the theatre.

On 9.3.2020, a first kick-off workshop with all partners involved took place in the Konzerthaus Berlin. Here a good overview of virtual working in the theatre and event sector in general could be worked out and common goals and the key points for the development of the minimum requirements of a tool could be drafted.

This work will now be continued in the mobile workshops. VR Coach Vincent Kaufmann has already held workshops with the teams from the theatre der jungen Generation Dresden and soon with the Landestheater Neuss.

Questions that will be examined there:

  • What does a workflow for the execution of digital “virtual” construction samples look like?
  • Which data sets are necessary, how must they be prepared? (Import interfaces, Vectorworks, Autocad, Megacad?)
  • How does the “Virtual Construction Rehearsal” integrate into the creation process of a theatre production?
  • Who produces the respective “virtual building sample”? Definition of the cooperation of scenographers / stage designers and technical departments of the theatres or 3D specialists?
  • Where does this work take place, in which setting is the result used?
  • Who uses the “virtual building trial” how? (director, artistic director, TDs, stage designer)
  • How are the data records integrated into the respective applications?
  • What results are produced? (Export interfaces)
  • What is the difference between VR and AR (Tracking?)

Cooperation partners / workshop participants: Konzerthaus Berlin, theatre of the young generation Dresden, Estrel Berlin, AVE Verhengsten GmbH & Co, / LoopLight, Friedrichstadt-Palast Berlin, Luisenburg Wunsiedel, mo2 design , students of the Beuth-Hochschule Berlin theatre and event technology

News about this project

Opening of the Knowledge Plattform nachtkritik.plus

The platform Knowledge on nachtkritik.plus bundles and reflects the achieved state of development in the field of theater and digitality. There are already almost eighty contributions on various technical tools, tutorials and workshop discussions that explain digital technologies and their application or reflect on experiences with them.

Interview: “VR is the driving force for us!” digital.DTHG in conversation with theater junge generation Dresden

The digital.DTHG team visits the theater junge generation Dresden, one of the first cooperation partners in the research project “Im/material Theatre Spaces”. Project manager Franziska Ritter and VR coach Vincent Kaufmann ask about experiences and insights and show how the Dresden colleagues have made it from their first virtual attempts to established digital workflows in …

Quickly explained: How do I create a digital theater space – 3D construction, photogrammetry or laser scan?

Which methods are available for spatial capture and what are the advantages and disadvantages?

Quickly explained: Tracking, cables and performance – how is it connected?

VR headset with or without cable? When do I need wired or mobile VR glasses? What is tracking anyway, which variants are there? What performance differences do VR glasses have? And how is all this related to each other?

Quickly recommended: Which software for 3D planning and working in VR?

Digitization is making its way into almost every field and, with virtual reality, is developing a thoroughly useful tool for planning, organizing and meetings. The listed programs are starting points for spatial design work in VR and allow an easy entry into the virtual world.

Quickly explained: VR content – pre-produced versus real-time rendered, passive versus interactive?!

The types of content that can be presented and experienced in virtual reality are diverse and very different – we provide an overview.

Quickly explained: Do you have a clear view? Hygiene, care and maintenance of VR glasses

A VR headset gets to know a lot of faces and noses in the course of its operating life. Therefore, proper handling and care is important – we give you basic tips here:

Quickly explained: The VR headset jungle

What different VR systems and manufacturers are there? How do I find my way through the VR jungle? What do I have to pay attention to when choosing?

“How to go virtual?!” Workshop for freelance stage designers – together with the association “Bund der Szenografen”

To raise awareness of digital and virtual tools in theater, digital.DTHG created the workshop series “How to go virtual?!” and has now expanded the format for freelance scenographers and set designers.

Video BTT_digital Session: “Virtual Stage Rehearsal”

After one year of project duration, the project managers Franziska Ritter and Pablo Dornhege present interim results of the project “Virtual Stage Rehearsal” at the Bühnentechnische Tagung.

Workshop series: How to go virtual?

The entry into new digital worlds is a big step with many obstacles. New software and new ways of working require an intensive examination and consume a lot of time. Time that is not always available.

Workshop: the virtual construction trial

Developing a stage design is a process that involves many steps and trades – the creative work of the stage designers in consultation with the director as much as coordination with technical management, production in the workshops and realization on stage.

Kick-off workshop and prototype development

An interdisciplinary kick-off workshop entitled “IM/MATERIAL THEATRE SPACES” took place in spring 2019 at the TU Berlin under the direction of Franziska Ritter and Pablo Dornhege.

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