What will tomorrow’s theatre look like?

At the interface of analogue spaces and digital worlds we are looking for answers to this question.

digital.DTHG is the new field of competence of the German Theatre Technical Society. We investigate the potentials of digital technologies for theatre and develop basic model solutions in several research projects. Likewise, digital.DTHG sees itself as a contact partner, discussion forum and communication platform – not only for members of DTHG, but for the entire theatre landscape.

The first research project “Im/material Theatre Spaces – Augmented and Virtual Reality for Theatre” has started on October 1, 2019 for a period of two years. This project is funded by the Federal Government Commissioner for Culture and Media.

 

In various sub-projects we develop specific approaches for the sections of theatre architecture, stage technology and stage design.

The aim is to explore new technical possibilities at the interface of analogue and digital worlds and to make these usable for theatre professionals. Existing knowledge and existing solutions from other fields of research, work and disciplines are thereby adapted to the specific conditions of theatre. Through international cooperation with universities, museums, politics and industry, we bundle interdisciplinary competences. In this way, together we create a sustainable and practical digital future vision for the theatre.

Research interests and objectives of the project Im/material Theatre Spaces


Theatre has always been a pioneer in the development and application of new technologies, it is
a place for artistic and technical innovation, experiment and research. Theatres in Berlin were the first electrified buildings, long before city trams were running on electricity. Today, stage platforms drive autonomously and intelligent headlights anticipate the performers movement.

Theatres and event venues must remain places of technical innovation and laboratories for new technologies. With our research project “Im/material Theatre Spaces” we want to bundle the innovative power of theatre and its actors and thus make a contribution to its future viability. The knowledge gained and sample solutions developed will therefore be made available to the entire cultural landscape as open source for flexible subsequent use.  To this end, we regularly organize think tanks, workshops, lectures and public project presentations.

 


In cooperation with our partners, an interdisciplinary team (link to contributors) works on various questions of how theatre can be thought of together with Virtual and Augmented Reality:

For example, how can the future renovation process of a theatre building be discussed transparently and participatively with the public by means of an Augmented Reality application?
Can digital technologies be employed to improve compliance with safety industry standards? How can im/material cultural heritage be made more accessible to a broad public?
Which narrative possibilities arise on the virtual stage?
Can stage sets be conceived virtually and new digital design methods be established in current theatre operations?
What preconditions must be created in theatres in order to be able to use these technologies in the often hectic everyday work and production stress?

 

 

News

 

Workshop series: How to get virtual?

Virtual Reality Workshop at the tjg. Dresden and soon at other theatres? The entry into new digital worlds is a big step with many obstacles. New software and new ways of working require an intensive examination and consume a lot of time. Time that is not always available.

Learning from theatre. Virtual Reality as a space- and time-based medium 

The theatre has always been a place for creating fantastic stories, a retreat and a place of longing at the same time. As “world builders”, theatre makers enable their audience to visit diverse places and travel through time to  the future and the past.

Quickly recommended: art and exhibitions in VR

The view beyond the horizon offers different impressions of VR applications outside the theatre context. As an art installation or museum artifact, VR is ideally suited to open up new aesthetic, narrative and didactic spaces.

Quickly recommended: tools, programs and virtual meeting rooms

Digitalization is gaining ground in almost all areas and is developing a thoroughly useful tool for planning, organization and meetings with virtual reality. The listed programs are a first starting point for working with VR and allow a simple entry into the virtual world.

"Das CyberTheater", Schauspiel, Regie und Gesang live und global im Internet. Fotos CyberRäuber

Quickly recommended: VR and AR as stage space

In the course of our daily work we encounter many interesting works by colleagues worldwide in which VR and AR open up new stage spaces or play a role as a medium in a performance. This list of links serves as a source of inspiration, orientation and further research and is continuously updated by us, …

Interview from the Corona home office

In an interview with Hubert Eckart, our project managers Franziska Ritter and Pablo Dornhege give insights into the current challenges in the Corona home office and report on the opportunities and risks of this special time.