What will tomorrow’s theatre look like?

At the interface of analogue spaces and digital worlds we are looking for answers to this question.

digital.DTHG is the new field of competence of the German Theatre Technical Society. We investigate the potentials of digital technologies for theatre and develop basic model solutions in several research projects. Likewise, digital.DTHG sees itself as a contact partner, discussion forum and communication platform – not only for members of DTHG, but for the entire theatre landscape.

The first research project “Im/material Theatre Spaces – Augmented and Virtual Reality for Theatre” has started on October 1, 2019 for a period of two years. This project is funded by the Federal Government Commissioner for Culture and Media.


In various sub-projects we develop specific approaches for the sections of theatre architecture, stage technology and stage design.

The aim is to explore new technical possibilities at the interface of analogue and digital worlds and to make these usable for theatre professionals. Existing knowledge and existing solutions from other fields of research, work and disciplines are thereby adapted to the specific conditions of theatre. Through international cooperation with universities, museums, politics and industry, we bundle interdisciplinary competences. In this way, together we create a sustainable and practical digital future vision for the theatre.


“Objects on the internet” – Theatre history in digital transformation

Recently, the article “Making im/material theatre spaces tangible – Exploring collection objects virtually” was published in the volume “Objects on the internet – Scientific collections in digital transformation” by transcript publishing house.


“How to go virtual?!” Workshop for freelance stage designers – together with the association “Bund der Szenografen”

To raise awareness of digital and virtual tools in theater, digital.DTHG created the workshop series “How to go virtual?!” and has now expanded the format for freelance scenographers and set designers.


digital.DTHG at BTT_digital

After the cancellation of the 60. Bühnentechnische Tagung 2020 in Ulm at short notice, we transferred the digital.DTHG trade fair stand into the digital space and documented it on our YouTube channel.


Video BTT_digital Session: “Im/material Theatre Spaces”

The project managers Franziska Ritter and Pablo Dornhege present the project “Im/material Theatre Spaces” as an online session from the ditigal.DTHG lab after one year of project duration.


Video BTT_digital Session: “Virtual Stage Rehearsal”

After one year of project duration, the project managers Franziska Ritter and Pablo Dornhege present interim results of the project “Virtual Stage Rehearsal” at the Bühnentechnische Tagung.


Video BTT_digital Session: Virtual training tools

Live from the digital.DTHG lab at the Bühnentechnische Tagung the two project managers* Franziska Ritter and Pablo Dornhege presented interim results of the subproject “Virtual Teaching and Learning Rooms”.


Video: BTT_digital Session “The virtual Große Schauspielhaus Berlin”

At the online session at Bühnentechnische Tagung 2020 in October 2020, both project managers Franziska Ritter and Pablo Dornhege presented interim results of the sub-project “The virtual Große Schauspielhaus Berlin”.


Video BTT_digital Session: “Augmented Reality in Event Technology”

The project “Augmented Reality in Event Technology” was presented online by the two project managers Franziska Ritter and Pablo Dornhege at BTT_digital from the digital.DTHG lab.


digital.DTHG at Bühnentechnischer Tagung

At the BTT – the Stage Technology Conference, the most important trade fair and further training event for the theatre and event technology sector of the Deutsche Theatertechnische Gesellschaft (DTHG), we will be giving on 28. & 29. October digital a first insight into our projects.


Practical workshop: Augmented Reality as a construction aid

The project “Augmented Reality in Event Technology” aims at facilitating recurring work processes such as the construction and dismantling of stage sets or the maintenance and administration of theatre technology using AR applications.


Workshop series: How to go virtual?

The entry into new digital worlds is a big step with many obstacles. New software and new ways of working require an intensive examination and consume a lot of time. Time that is not always available.


Learning from theatre. Virtual Reality as a space- and time-based medium 

The theatre has always been a place for creating fantastic stories, a retreat and a place of longing at the same time. As “world builders”, theatre makers enable their audience to visit diverse places and travel through time to  the future and the past.


Quickly recommended: art and exhibitions in VR

The view beyond the horizon offers different impressions of VR applications outside the theatre context. As an art installation or museum artifact, VR is ideally suited to open up new aesthetic, narrative and didactic spaces.


Quickly recommended: tools, programs and virtual meeting rooms

Digitalization is gaining ground in almost all areas and is developing a thoroughly useful tool for planning, organization and meetings with virtual reality. The listed programs are a first starting point for working with VR and allow a simple entry into the virtual world.

"Das CyberTheater", Schauspiel, Regie und Gesang live und global im Internet. Fotos CyberRäuber

Quickly recommended: VR and AR as stage space

In the course of our daily work we encounter many interesting works by colleagues worldwide in which VR and AR open up new stage spaces or play a role as a medium in a performance. This list of links serves as a source of inspiration, orientation and further research and is continuously updated by us, …


Interview from the Corona home office

In an interview with Hubert Eckart, our project managers Franziska Ritter and Pablo Dornhege give insights into the current challenges in the Corona home office and report on the opportunities and risks of this special time.


Workshop: the virtual construction trial

Developing a stage design is a process that involves many steps and trades – the creative work of the stage designers in consultation with the director as much as coordination with technical management, production in the workshops and realization on stage.


Workshop: AR in Event Technology – in Dortmund

In theatre and event technology there are often two souls living in the chest of the technician: on the one hand, he or she appreciates reliable tools & technologies that have been tried and tested for years, but on the other hand, there is always curiosity about the new and unknown.


digiS Workshop: Virtual and Augmented Reality

On November 25, 2019, from 10 am to 5 pm, the workshop “Virtual and Augmented Reality – How can digital technologies open up new accesses to cultural heritage?” organized by digiS took place at the Zuse Institute Berlin (ZIB).

Pablo Dornhege Technologiestiftung Berlin

Report: Im/material Spaces – VR and AR open new approaches to cultural heritage

Lectures by Franziska Ritter, Pablo Dornhege (digital.DTHG) and Maren Demant (Invisible Room), summarized by Kai Schnier, kultur-b-digital.de


Lecture: Im/material Spaces – VR and AR open new approaches to cultural heritage

Augmented Reality (AR) and Virtual Reality (VR) are technologies that complement our existing communication spaces and promote new approaches to mediation. They offer new possibilities of immersive, interactive and playful experience, through which a broader, especially younger audience can be reached.


Kick-off workshop and prototype development

An interdisciplinary kick-off workshop entitled “IM/MATERIAL THEATRE SPACES” took place in spring 2019 at the TU Berlin under the direction of Franziska Ritter and Pablo Dornhege.


VR + AR = XR

Ever since virtual reality is a common term and “immersive technologies” can be purchased by normal consumers the exact terms of the technologies are likely to be confused.


Successfully started!

Finally it’s time: Thanks to the support of the Federal Government Commissioner for Culture and the Media (BKM), our research project has started: With the title “Im/material Theatre Spaces – Augemted and Virtual Reality for Theatre”, we will dedicate the next two years under the direction of Franziska Ritter and Pablo Dornhege entirely to the questions of the entanglement of theatre and digitality.