The current situation shows how important digital teaching and learning formats currently are and – even more so – will be in the future at universities, but also in training and learning situations in the theatre and event sector. In cooperation with teachers and students of the study programme Theatre and Event Technology and Management at Berliner Hochschule für Technik we are developing new teaching and learning tools in Virtual Reality.
Using a practical and project-oriented approach, we develop and test concrete scenarios, e.g. for the construction of a chain hoist, safety signs in event rooms, rehearsal stage setups and logistics exercises. The result is a series of digital training units which will be incorporated into daily training in the future and will establish new ways of learning. The cooperation will be carried out in conjunction with the Erasmus+ project ETTE – the European Theatre Technicians Education Project.
digital.DTHG staff member Vincent Kaufmann has converted the theatre laboratory of the Theatre and Event Technology course at Beuth University of Applied Sciences Berlin into the digital realm and created a true-to-scale 3D model of the training room.
The virtual learning space “rehearsal stage construction” aims to reduce the construction time of rehearsal stages by shifting the planning and organisation of construction processes into the virtual space with the help of VR glasses.
The virtual learning space “Safety Signage” aims to learn the function and message of safety signs practically and playfully in the virtual space.
“Connect” is a virtual learning space where you can familiarise yourself with modern media technology in the event sector and expand your knowledge.
The virtual learning room “Hazard Detector” aims to test theoretical knowledge in a realistic working environment.
The “Klangraum / Soundspace” is a virtual learning space for the field of sound design. The aim is to be able to listen to and compare different miking of instruments.
The virtual learning space “Bending beam” makes it possible to experience the theoretical, often abstract teaching content of technical mechanics using objects typical of the theater and event world.
The aim of the educational game “Cybertheater 2077: a small click for one person, but a big leap for mankind” is to provide a comprehensive insight into the technical professions, working methods and areas of responsibility of a theater.
The VR project “Let There Be Light – Learn how to work with light and color” teaches basic concepts and functions of lighting technology.
News about this project
The research project “Im/material Theatre Spaces – Augmented and Virtual Reality for Theatre” has been successfully completed after 2.5 years. This publication summarises the findings of the project and provides insights into the interdisciplinary, practice-oriented research work. Download publication (pdf 8 MB)
After two intensive research years, the project leaders Franziska Ritter and Pablo Dornhege take a look behind the scenes, draw a summary and glimpse into the future. In doing so, they are asking themselves the same questions that they have posed to their partners in the current project.
The main goal of the sub-project “Virtuelle Lehr- und Lernräume” was to initiate necessary structural changes at the universities. In the long term, access to XR laboratories is needed, such as those currently being established in neighbouring disciplines at the Berlin University of Applied Sciences, as well as dedicated financial and technical resources in the …
In June 2022, the 61st stage technology conference of the DTHG took place in Ulm: with an extensive program of presentations, panel discussions, round tables and lectures, the theatre landscape was finally able to celebrate its industry meeting live again. 71 companies and more than 1,100 guests were on site, got to know each other …
The current situation shows how important digital teaching and learning formats currently are and will be in the future at universities, but also in training and learning situations in the theater and event sector. In cooperation with teachers and learners of the Theater and Event Technology and Management course at the Berlin University of Applied …
The solutions we developed as part of the research project “Im/material Theatre Spaces” (2019-2022) serve as sustainably transferable concepts due to their prototypical model character. The gained insights and developed model solutions were published on various channels and are made available to the entire cultural landscape for free and flexible use. Licenses For this purpose, …
Digitization is making its way into almost every field and, with virtual reality, is developing a thoroughly useful tool for planning, organizing and meetings. The listed programs are starting points for spatial design work in VR and allow an easy entry into the virtual world.
Learning by doing or in-depth training? Bachelor’s, master’s or continuing education? How can the digital transformation be driven forward in the theater?
From April to July 2021, we were able to conduct a second cooperation with the Berliner Hochschule für Technik (BHT): together with the students of the master’s program Theater and Event Technology, we again designed and prototyped three different virtual teaching and learning spaces in a seminar – this time led by Lea Schorling.
Students from Beuth University of Applied Sciences Berlin and the digital.DTHG team are jointly developing the first VR prototypes.
Live from the digital.DTHG lab at the Bühnentechnische Tagung the two project managers* Franziska Ritter and Pablo Dornhege presented interim results of the subproject “Virtual Teaching and Learning Rooms”.
At the BTT – the Stage Technology Conference, the most important trade fair and further training event for the theatre and event technology sector of the Deutsche Theatertechnische Gesellschaft (DTHG), we will be giving on 28. & 29. October digital a first insight into our projects.
An interdisciplinary kick-off workshop entitled “IM/MATERIAL THEATRE SPACES” took place in spring 2019 at the TU Berlin under the direction of Franziska Ritter and Pablo Dornhege.
The central question in this subproject is to what extent Augmented Reality can be used to improve, facilitate, expand daily work and lead to an increase in safety on stage.
This sub-project is dedicated to the challenge of making theatre heritage visible and finding new virtual forms of mediation that do justice to »theatre« as an immaterial art form in its entirety.