The “Klangraum / Soundspace” is a virtual learning space for the field of sound design. The aim is to be able to listen to and compare different miking of instruments. Two different rooms are available: On a stage, instruments can be miked and correct choices tried out. In a recording studio, the focus is on the positioning of the microphone relative to the instrument. For this purpose, different microphones are available that can be moved 360° around the sound source. In this way, differences in sound can be experienced and the relationship between pick-up positions and microphone types can be understood. The auditory impression is calculated live on the basis of real sound recordings. For this purpose, recordings were made with several microphones of the same type at a total of six positions around the respective instrument. They are recorded in an open database so that further recordings with other microphone types and instruments can easily be added. The “sound room” offers the opportunity to evaluate the effect of microphone position and selection when recording different instruments without much effort and to acquire basic knowledge for recording practice.
Students: Lukas Runge, Maximilian Müller, Christian Eckel
Der Prototyp ist im Wintersemester 2020/21 am Studiengang Theater- und Veranstaltungstechnik der Beuth Hochschule für Technik Berlin in Kooperation mit der digital.DTHG unter Leitung von Pablo Dornhege und Franziska Ritter entstanden.
The virtual learning space “Bending beam” makes it possible to experience the theoretical, often abstract teaching content of technical mechanics using objects typical of the theater and event world.
The aim of the educational game “Cybertheater 2077: a small click for one person, but a big leap for mankind” is to provide a comprehensive insight into the technical professions, working methods and areas of responsibility of a theater.
The VR project “Let There Be Light – Learn how to work with light and color” teaches basic concepts and functions of lighting technology.