The platform Knowledge on nachtkritik.plus bundles and reflects the achieved state of development in the field of theater and digitality. There are already almost eighty contributions on various technical tools, tutorials and workshop discussions that explain digital technologies and their application or reflect on experiences with them.
VR headset with or without cable? When do I need wired or mobile VR glasses? What is tracking anyway, which variants are there? What performance differences do VR glasses have? And how is all this related to each other?
What are the latest technological developments? How do we tell “augmented” stories? What are the ethical rules in the virtual world? A number of online magazines and platforms provide insight into technological developments and content discourses, and also keep professionals up to date.
For a long time, game engines were exactly what their name suggests: the engines that drive the functioning of computer games “under the hood”. Because the demands of interactive and multimedia applications are very similar to those of computer games in other areas as well, these game engines are increasingly being used there as well.
WebXR – what is that actually and how does it work? We use this technology for several of our digital.DTHG prototypes – here we explain what it is.
Quickly explained: Laptop or tower? Windows or Mac? Which set-up do I need for “virtual” theater work?
Different technical setups are possible for working with virtual reality in the theater – whether for visualizing stage designs or virtual construction rehearsals. Here is an introductory overview of the most important questions before the purchase as a first research support.
The pandemic has increased interest in digital meeting rooms and the number of tools has also grown enormously. Meetings can now take place not only as a simple video call, but are also conquering the virtual space.
As with buying furniture, the same applies to 3D model building: You don’t have to build everything yourself, but can choose various digital objects in large “furniture stores” to furnish your own theater space or stage set. On the other hand, online platforms help to present and share own 3D models or projects. We provide …
A VR headset gets to know a lot of faces and noses in the course of its operating life. Therefore, proper handling and care is important – we give you basic tips here:
What different VR systems and manufacturers are there? How do I find my way through the VR jungle? What do I have to pay attention to when choosing?
“Virtual reality is not for me, it makes me dizzy” is something we hear again and again when it comes to VR. Motion sickness is currently one of the biggest barriers to the spread of virtual reality. How does motion sickness occur and what can I do about it?
In this article we explain the different degrees of movement in virtual space! What does 3DoF and 6DoF mean – and what are the effects? Find your center: Users control their movements in the virtual world either via the controllers or by means of body position and movement. For this purpose, the movement data is …
The theatre has always been a place for creating fantastic stories, a retreat and a place of longing at the same time. As “world builders”, theatre makers enable their audience to visit diverse places and travel through time to the future and the past.
The view beyond the horizon offers different impressions of VR applications outside the theatre context. As an art installation or museum artifact, VR is ideally suited to open up new aesthetic, narrative and didactic spaces.
In the course of our daily work we encounter many interesting works by colleagues worldwide in which VR and AR open up new stage spaces or play a role as a medium in a performance. This list of links serves as a source of inspiration, orientation and further research and is continuously updated by us, …
Ever since virtual reality is a common term and “immersive technologies” can be purchased by normal consumers the exact terms of the technologies are likely to be confused.