Quickly recommended: Festivals & Awards for Extended Realities
Festivals, as in all artistic disciplines, offer a very good framework in the case of Extended Realities to exhibit new ideas, concepts and works and to make them accessible to a large audience.
Results, licences, sustainable usage
The solutions we developed as part of the research project “Im/material Theatre Spaces” (2019-2022) serve as sustainably transferable concepts due to their prototypical model character. The gained insights and developed model solutions were published on various channels and are made available to the entire cultural landscape for free and flexible use. Licenses For this purpose, …
VR + AR = XR
Ever since virtual reality is a common term and “immersive technologies” can be purchased by normal consumers the exact terms of the technologies are likely to be confused.
Opening of the Knowledge Plattform nachtkritik.plus
The platform Knowledge on nachtkritik.plus bundles and reflects the achieved state of development in the field of theater and digitality. There are already almost eighty contributions on various technical tools, tutorials and workshop discussions that explain digital technologies and their application or reflect on experiences with them.
Quickly explained: Tracking, cables and performance – how is it connected?
VR headset with or without cable? When do I need wired or mobile VR glasses? What is tracking anyway, which variants are there? What performance differences do VR glasses have? And how is all this related to each other?
Quickly recommended: XR magazines, networks, podcasts
What are the latest technological developments? How do we tell “augmented” stories? What are the ethical rules in the virtual world? A number of online magazines and platforms provide insight into technological developments and content discourses, and also keep professionals up to date.
Quickly explained: What is a game engine and why do I need it?
For a long time, game engines were exactly what their name suggests: the engines that drive the functioning of computer games “under the hood”. Because the demands of interactive and multimedia applications are very similar to those of computer games in other areas as well, these game engines are increasingly being used there as well.
Quickly explained: What? How? Web XR?
WebXR – what is that actually and how does it work? We use this technology for several of our digital.DTHG prototypes – here we explain what it is.
Quickly explained: Laptop or tower? Windows or Mac? Which set-up do I need for “virtual” theater work?
Different technical setups are possible for working with virtual reality in the theater – whether for visualizing stage designs or virtual construction rehearsals. Here is an introductory overview of the most important questions before the purchase as a first research support.
Quickly recommended: Virtual Meeting Rooms 3D
The pandemic has increased interest in digital meeting rooms and the number of tools has also grown enormously. Meetings can now take place not only as a simple video call, but are also conquering the virtual space.
Quickly recommended: Stores and libraries for 3D objects
As with buying furniture, the same applies to 3D model building: You don’t have to build everything yourself, but can choose various digital objects in large “furniture stores” to furnish your own theater space or stage set. On the other hand, online platforms help to present and share own 3D models or projects. We provide …
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Quickly explained: Do you have a clear view? Hygiene, care and maintenance of VR glasses
A VR headset gets to know a lot of faces and noses in the course of its operating life. Therefore, proper handling and care is important – we give you basic tips here:
Quickly explained: The VR headset jungle
What different VR systems and manufacturers are there? How do I find my way through the VR jungle? What do I have to pay attention to when choosing?
Quickly explained: Motion Sickness – the reverse seasickness
“Virtual reality is not for me, it makes me dizzy” is something we hear again and again when it comes to VR. Motion sickness is currently one of the biggest barriers to the spread of virtual reality. How does motion sickness occur and what can I do about it?
Quickly explained: 3DoF or 6DoF?
In this article we explain the different degrees of movement in virtual space! What does 3DoF and 6DoF mean – and what are the effects? Find your center: Users control their movements in the virtual world either via the controllers or by means of body position and movement. For this purpose, the movement data is …
Learning from theatre. Virtual Reality as a space- and time-based medium
The theatre has always been a place for creating fantastic stories, a retreat and a place of longing at the same time. As “world builders”, theatre makers enable their audience to visit diverse places and travel through time to the future and the past.
Quickly recommended: art and exhibitions in VR
The view beyond the horizon offers different impressions of VR applications outside the theatre context. As an art installation or museum artifact, VR is ideally suited to open up new aesthetic, narrative and didactic spaces.
Quickly recommended: VR and AR as stage space
In the course of our daily work we encounter many interesting works by colleagues worldwide in which VR and AR open up new stage spaces or play a role as a medium in a performance. This list of links serves as a source of inspiration, orientation and further research and is continuously updated by us, …
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