“Digital tools are just a reflection on the fact that we want to work together” Interview Chris van Goethem

Chris van Goethem, researcher and teacher for technical theatre and history at Erasmus University in Brussels at the RITCS School of Arts, started in the 80s as a stage manager with touring theatre companies. By now he is working in two different areas: on the one hand everything that has to do with competences, knowledge management, organising of education programs and structuring international exchanges.  Continue reading ““Digital tools are just a reflection on the fact that we want to work together” Interview Chris van Goethem”

Interview: “VR is the driving force for us!” digital.DTHG in conversation with theater junge generation Dresden

The digital.DTHG team visits the theater junge generation Dresden, one of the first cooperation partners in the research project “Im/material Theatre Spaces”. Project manager Franziska Ritter and VR coach Vincent Kaufmann ask about experiences and insights and show how the Dresden colleagues have made it from their first virtual attempts to established digital workflows in their daily work. Continue reading “Interview: “VR is the driving force for us!” digital.DTHG in conversation with theater junge generation Dresden”

Quickly explained: What is a game engine and why do I need it?

For a long time, game engines were exactly what their name suggests: the engines that drive the functioning of computer games “under the hood”. Because the demands of interactive and multimedia applications are very similar to those of computer games in other areas as well, these game engines are increasingly being used there as well.
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Quickly explained: Laptop or tower? Windows or Mac? Which set-up do I need for “virtual” theater work?

Different technical setups are possible for working with virtual reality in the theater – whether for visualizing stage designs or virtual construction rehearsals. Here is an introductory overview of the most important questions before the purchase as a first research support.
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Quickly recommended: Stores and libraries for 3D objects

As with buying furniture, the same applies to 3D model building: You don’t have to build everything yourself, but can choose various digital objects in large “furniture stores” to furnish your own theater space or stage set. On the other hand, online platforms help to present and share own 3D models or projects. We provide an overview.
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Conference: “To be or not to be – Historical Theater Buildings: Use and Modernisation”

We are pleased to present the VR experience about the “Großes Schauspielhaus Berlin” at the Deutsches Architekturmuseum Frankfurt / Main on September 16 and 17, 2021 – ICOMOS conference “To be or not to be –Historic Theater Buildings: Use and Modernisation”. Continue reading “Conference: “To be or not to be – Historical Theater Buildings: Use and Modernisation””

“How to go virtual?!” Workshop for freelance stage designers – together with the association “Bund der Szenografen”

To raise awareness of digital and virtual tools in theater, digital.DTHG created the workshop series “How to go virtual?!” and has now expanded the format for freelance scenographers and set designers.

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Quickly recommended: VR and AR as stage space

In the course of our daily work we encounter many interesting works by colleagues worldwide in which VR and AR open up new stage spaces or play a role as a medium in a performance. This list of links serves as a source of inspiration, orientation and further research and is continuously updated by us, so it does not claim to be complete. Please contact digital.DTHG if you have any relevant information.
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Lecture: Im/material Spaces – VR and AR open new approaches to cultural heritage

Cordial invitation to the lecture by Franziska Ritter and Pablo Dornhege: How can digital technologies open up new approaches to cultural heritage?
Augmented Reality (AR) and Virtual Reality (VR) are technologies that complement our existing communication spaces and promote new approaches to mediation.

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Successfully started!

Finally it’s time: Thanks to the support of the Federal Government Commissioner for Culture and the Media (BKM), our research project has started: With the title “Im/material Theatre Spaces – Augemted and Virtual Reality for Theatre”, we will dedicate the next two years under the direction of Franziska Ritter and Pablo Dornhege entirely to the questions of the entanglement of theatre and digitality.

Continue reading “Successfully started!”