Which methods are available for spatial capture and what are the advantages and disadvantages?
Continue reading “Quickly explained: How do I create a digital theater space – 3D construction, photogrammetry or laser scan?”
Quickly explained: VR content – pre-produced versus real-time rendered, passive versus interactive?!
The types of content that can be presented and experienced in virtual reality are diverse and very different – we provide an overview.
Continue reading “Quickly explained: VR content – pre-produced versus real-time rendered, passive versus interactive?!”
Quickly recommended: Stores and libraries for 3D objects
As with buying furniture, the same applies to 3D model building: You don’t have to build everything yourself, but can choose various digital objects in large “furniture stores” to furnish your own theater space or stage set. On the other hand, online platforms help to present and share own 3D models or projects. We provide an overview.
Continue reading “Quickly recommended: Stores and libraries for 3D objects”
Quickly explained: Do you have a clear view? Hygiene, care and maintenance of VR glasses
A VR headset gets to know a lot of faces and noses in the course of its operating life. Therefore, proper handling and care is important – we give you basic tips here: Continue reading “Quickly explained: Do you have a clear view? Hygiene, care and maintenance of VR glasses”
Conference: “To be or not to be – Historical Theater Buildings: Use and Modernisation”
We are pleased to present the VR experience about the “Großes Schauspielhaus Berlin” at the Deutsches Architekturmuseum Frankfurt / Main on September 16 and 17, 2021 – ICOMOS conference “To be or not to be –Historic Theater Buildings: Use and Modernisation”. Continue reading “Conference: “To be or not to be – Historical Theater Buildings: Use and Modernisation””
Online-Release: Opening Night at the Große Schauspielhaus
Time Travel with Virtual Reality – Berlin 1927
In cooperation with the Friedrichstadt-Palast Berlin, the team of digital.DTHG publishes the virtual reality project “Opening night at the Große Schauspielhaus”. Continue reading “Online-Release: Opening Night at the Große Schauspielhaus”
“Objects on the internet” – Theatre history in digital transformation
Recently, the article “Making im/material theatre spaces tangible – Exploring collection objects virtually” was published in the volume “Objects on the internet – Scientific collections in digital transformation” by transcript publishing house.
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Video BTT_digital Session: “Im/material Theatre Spaces”
The project managers Franziska Ritter and Pablo Dornhege present the project “Im/material Theatre Spaces” as an online session from the ditigal.DTHG lab after one year of project duration. Continue reading “Video BTT_digital Session: “Im/material Theatre Spaces””
Video: BTT_digital Session “The virtual Große Schauspielhaus Berlin”
At the online session at Bühnentechnische Tagung 2020 in October 2020, both project managers Franziska Ritter and Pablo Dornhege presented interim results of the sub-project “The virtual Große Schauspielhaus Berlin”.
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digital.DTHG at Bühnentechnischer Tagung
At the BTT – the Stage Technology Conference, the most important trade fair and further training event for the theatre and event technology sector of the Deutsche Theatertechnische Gesellschaft (DTHG), we will be giving on 28. & 29. October digital a first insight into our projects. Continue reading “digital.DTHG at Bühnentechnischer Tagung”
Kick-off workshop and prototype development
An interdisciplinary kick-off workshop entitled “IM/MATERIAL THEATRE SPACES” took place in spring 2019 at the TU Berlin under the direction of Franziska Ritter and Pablo Dornhege.
Continue reading “Kick-off workshop and prototype development”