The types of content that can be presented and experienced in virtual reality are diverse and very different – we provide an overview.
Continue reading “Quickly explained: VR content – pre-produced versus real-time rendered, passive versus interactive?!”
Quickly explained: What? How? Web XR?
WebXR – what is that actually and how does it work? We use this technology for several of our digital.DTHG prototypes – here we explain what it is.
THINK Hybrid Spaces – Experimental Dinner between Real and Digital on 21.10.21
On October 21, 2021, our project leaders Franziska Ritter and Pablo Dornhege discussed about HYBRID SPACES at the intersection between games and theater and cooked simultaneously at THINK Hybrid Spaces at the DE:HIVE Research Center for Games at HTW Berlin.
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Quickly explained: Do you have a clear view? Hygiene, care and maintenance of VR glasses
A VR headset gets to know a lot of faces and noses in the course of its operating life. Therefore, proper handling and care is important – we give you basic tips here: Continue reading “Quickly explained: Do you have a clear view? Hygiene, care and maintenance of VR glasses”
Hybrid real stages?
In our project “Hybrid-real stages” we investigate with the VR experience “Spatial Encounters” to what extent the linking of a real/physical with a digital/immaterial space can be used as a design tool and enable completely new experiential spaces. Continue reading “Hybrid real stages?”
Premiere Spatial Encounters at the Summer Concerts Volkenroda
The VR Experience “Spatial Encounters” celebrated its premiere in the Thuringian monastery Volkenroda on August 27 and 28, 2021 and set experimental and virtual accents in the context of the Summer Concert Festival! Continue reading “Premiere Spatial Encounters at the Summer Concerts Volkenroda”
digital.DTHG at the summer concerts Volkenroda
Save the date: We will celebrate the premiere of the VR installation “Spatial Encounters” on August 27, 2021 at the summer concerts in Volkenroda!
In this digital experiment, musicians and audience alike become actors, creating a shared encounter space in virtual reality (VR).
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Kick-off workshop and prototype development
An interdisciplinary kick-off workshop entitled “IM/MATERIAL THEATRE SPACES” took place in spring 2019 at the TU Berlin under the direction of Franziska Ritter and Pablo Dornhege.
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